Computing and ICT

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Year 7

In Year 7 students begin with an important unit about Digital Citizenship – researching and understanding key aspects of safety online and where to get help if needed. This will include Malware/Viruses/Phishing/Trolling/ Passwords/Cyber bullying and cybercrime.

Following on from their experience at primary school, we will look at various forms of programming including online software such as scratch and Kodu, and the varied programming languages. The students learn this by creating solutions to mini problems like making a simple game or creating a maze/puzzle, adding a score and or creating a storyboard.

In the Spring term, students will study and learn how to produce Excel spreadsheets (using mathematical formulae) to complete mathematical problems as well as gain an understanding of how to use conditional formatting and charts/graphs. This serves as an initial introduction of basic employability skills that students may require in the world of work.

This will be followed by an introduction to Photoshop,(an interactive software program) and the manipulation of graphics based on a summer term project called Legography – learning about the composition of photographs using Lego minifigures.


Year 8

Students will start the year with a Digital Citizenship unit covering key online safety issues including their digital footprints, hoaxes and fakes, validity of information online and online hate speech. This will be combined with a short project involving the use of Microsoft Publisher where they will develop desktop publishing skills.

Students will start with a more in depth look at computational thinking this will include, pattern recognition/flowcharts/decomposition/abstraction and binary code (an introduction).  This is the very grounding of programming and how computers work. This will be combined with the use of Microbits.

The Spring term will see students develop their photo editing skills using Fireworks to create their own digital graphics. They will research into the media sector and understand how what we see in the media isn’t always genuine. Their project for this term will require them to create a range of graphics to meet a client brief.

The summer term’s key focus is on programming but from the perspective of virtual reality. How are programs developed and used to aid our understanding of scientific exploration? Year 8 will have the opportunity to work with an external science organisation who will visit King Arthurs with Space Virtual Reality headsets – we will experience space travel!


Year 9

Building on topics covered in year 8 through Digital Citizenship, more mature topics that are more specific to year 9 students and focus on key questions – What is grooming?, when do selfies become sexting?, What can happen when my online identity is stolen?. This will be project-based and interactive, to encourage self esteem and for students to become more mature in their use of computers and the internet.

In order to prepare students for the opportunity to take iMedia at Key Stage 4, key topics will be covered during the Spring and Summer terms including an introduction to digital photography, animation development and website design.

Our final unit of work in the summer term, ICT in society, will explore how technology has been used during key historical events and still impacts our use of technology today. This will include learning about the Enigma cipher was decoded by Bletchley Park codebreakers in World War Two.


GCSE (KS4) – Creative iMedia

Cambridge Nationals in iMedia (Level 1/2)

Cambridge Nationals in Creative iMedia are media sector-focused, including film, television, web development, gaming and animation, and have IT at their heart. They provide knowledge in a number of key areas in this field from pre-production skills to digital animation, and have a motivating, hands-on approach to both teaching and learning. Cambridge Nationals deliver skills across the whole range of learning styles and abilities, effectively engaging and inspiring all students to achieve great things. Cambridge Nationals in Creative iMedia consist of two qualifications: an Award (60 GLH* requiring two units), and a Certificate (120 * requiring four units).                                *Guided Learning Hours

R081: Pre-Production Skills

This is a compulsory unit, based on all aspects of planning projects, from Mood boards to Gantt Charts. If students have ever wondered how TV programmes, films and music videos are created then this unit gives a valuable insight into the production industry. It will also develop their understanding of client briefs, time frames, deadlines and preparation techniques that form part of the planning and creation process. This is followed by a 1 hour 30 minutes exam.

R082: Creating Digital Graphics

This is also a compulsory unit, in which Adobe Fireworks and Photoshop are used to edit photographs and images to suit given situations. Students learn about how images are created based on their target audience, suitability for purpose and gain an insight into the use of colour psychology. This is marked by a 10-hour controlled assessment based on a specified client brief.

R090: Digital Photography

In this unit, students will have the gain an understanding of professional photography skills in terms of composition and how to create the best photograph without any editing required. They will learn how to use a DSLR camera, develop professional-level photography skills and complete an assignment – a12-hour controlled assessment based on a client brief.

R091: Designing a Games Concept

Through this unit, students will examine the evolution of different gaming platforms and know about different types of digital games, where they are used and then be able to plan and design a digital game concept. Their assignment will then present a game proposal to a client or focus group.


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