In Year 7 students begin with the important topic of e-Safety, the students will research and understand all aspects of safety online and where to get help if needed. This will include Malware/Virus’s/Phishing/Trolling/Passwords/Cyber bullying and cybercrime.
They will then move onto hardware, software and PC basics, the tools of a computer.
Next we will look at various forms of programming including online software such as scratch and Kodu, and the varied programming languages. The students learn this by creating solutions to mini problems like making a simple game or creating a maze/puzzle, adding a score and or creating a storyboard.
Lastly students will study and learn how to produce Excel spreadsheets (using mathematical formulae), This is done by working on a project where the students learn if they can gain the skills to become “master Criminal”.
This will be followed by an introduction to Photoshop,(an interactive software program) and the manipulation of graphics.
Students will start with a more in depth look at computational thinking, this will include, pattern recognition/flowcharts/decomposition/abstraction and binary code (an introduction). This is the very grounding of programming and how computers work.
Term 2 will follow with looking at and researching the Internet, i.e. Information/Reliability/Bias and understanding how to check a websites validity/e-safety.
Terms 3 and 4 will continue with a full introduction to Python, one of the higher level languages in computing, this will be followed with set tasks on how to program games, solve problems and a focus on solutions, that may include Scratch/Gamemaker/Kodu or Alice.
Term 1 and 2 will mainly focus on information, reliability/e-safety (to include sexting/selfies/cyber awareness/grooming) and financial e-safety life skills. This will be project-based and interactive, to encourage self esteem and for students to become more mature in their use of computera and the internet.
This will be followed by a more active introduction to websites and web-building and use of other software i.e. Adobe Illustrator and Dreamweaver, and again this will be a topic or project based on a chosen theme.
Lastly terms 5 and 6 will cover an introduction to SQL and Databases, again a good software to be knowledgeable on, and at the end of the term the students will build their own database, based on the game of TOP Trumps.
R081: Pre-Production Skills
This is a compulsory unit, based on all aspects of planning projects, from Mood boards to Gantt Charts. It will also develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. (This is followed by a 1 hour 30 minutes exam)
R082: Creating Digital Graphics
This is also a compulsory unit, in which Photoshop is used to edit photographs and images to suit given situations. (This is marked by a 10-hour controlled assessment based on a specified client brief)
R085: Creating a Multiple-Page Website
In this unit, students will have the opportunity to understand the basics of creating multiple webpages through this unit. They will also be able to demonstrate their creativity by combining components to create a functional, intuitive and aesthetically pleasing website using Dreamweaver or Web Plus.
R092: Developing Digital Games
Through this unit, students will examine the basics of creating digital games and their environments for the creative and digital media sector. They will also develop the know-how to create a playable game from an existing design or brief. (Again this is marked by a 12 hour assessement based upon a specific client brief).
Cambridge Nationals in i-media (Level 1/2)
Cambridge Nationals in Creative iMedia are media sector-focused, including film, television, web development, gaming and animation, and have IT at their heart. They provide knowledge in a number of key areas in this field from pre-production skills to digital animation, and have a motivating, hands-on approach to both teaching and learning. Cambridge Nationals deliver skills across the whole range of learning styles and abilities, effectively engaging and inspiring all students to achieve great things. Cambridge Nationals in Creative iMedia consist of two qualifications: an Award (60 glh requiring two units), and a Certificate (120 glh requiring four units).